![x gon give it to ya verbose x gon give it to ya verbose](https://i.ytimg.com/vi/VY3fyN-hcto/maxresdefault.jpg)
- #X gon give it to ya verbose how to#
- #X gon give it to ya verbose manual#
- #X gon give it to ya verbose Patch#
- #X gon give it to ya verbose full#
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Very tenseĪtomikKrab fucked around with this message at 11:47 on Aug 14, 2021 I had to retreat that ship after shooting down two and used the sevastopol to finish them off. When the strike force arrived I sent my lone heavier ship in. Fired the missiles while jinking and shooting to wear out their point defense then retreated back to the city. Then the strike force started to loom on the horizon so I waved out all my light missile bearing ships into it. I was lucky enough that I had via event acquired enough ships with really good point defense that I survived the cruise missile barrage you can assume bandits.Īlso I finally started getting deeper into the campaign, Hit an event where I had to sit on a city for two whole days Keep on GOP rolling rolling rolling rolling.Īnother thing to think about and stated in game, is that sky piracy is a thing, so if a bunch of ships are coming up on you, and NOT comming you right away. They're also quite effective against cruise missiles. The 57mm have become my favourite CIWS if you're using at least 4 of them, as they're able to ruin smaller ships without any issue and can also do a fair amount of damage to larger ships too.
#X gon give it to ya verbose zip#
It's sometimes tricky to line up that focused fire since it can't afford to take many hits, but being able to shoot down artillery shells means it doesn't have to zip around quite as much as a Lightning does.
#X gon give it to ya verbose full#
And with this many guns, just one full clip is enough to punch right through a large ship's armor and start chewing up its juicy insides. Turns out even 57mms will chew right through an armor plate if you put enough bullets in the same area. Obviously not really campaign-ready with consumption like that, but it's a lot more effective than I expected on the test range. My latest project is a dodgy ship with 4.7 TWR and twelve 57mm vulcans, the outcome of an experiment to see just how effective a bunch of vulcans can be. I do have a lot of fun messing around in the ship builder, at least. I got my moneys worth in finally winning. I should caveat that I don't want to say the game was bad, the campaign ruled and I loved it, but I can't imagine playing it at all differently enough that its fun to slog through it again in a meaningfully different way. Also, let me target a ship in an aircraft bombing run.Īnime Store Adventure fucked around with this message at 05:18 on Aug 14, 2021
#X gon give it to ya verbose manual#
For a game that has a cool, old school manual it sure doesn't tell you a whole bunch of important things about how stuff works. I'd be very interested in a version where the time pressure was just "enemies get harder" instead of "all your money runs out and you use more fuel all the time."Į: also have a lot of very minor annoyances like the trade ship reports and other very minor things that add up to a feeling of frustration. There's so many awesome mechanics with recon/intel and all that but having to run away until you don't sort of pigeon holes how I even want to use them. The very end game is a neat change-up but not quite enough. I think thats slightly a limiting factor considering the time pressures the game puts you under.
![x gon give it to ya verbose x gon give it to ya verbose](https://img.memecdn.com/x-gonna-give-amp-quot-it-amp-quot-to-ya_fb_7138495.jpg)
I was sort of hoping for a more 'fleet-in-being' strategic chess game of war rather than a cat-and-mouse sub hunter. I'm not complaining about the campaign, but for me it does feel like its really and truly a single playthrough game.
#X gon give it to ya verbose how to#
The war of attrition style makes you be efficient, which means that I don't have a great desire to try and make some wildly different fleet/doctrine for how to win - not to mention that the 1v3 being constant sort of limits what you'd want to field anyway. I enjoyed it thoroughly, but at this point I don't see a lot of reason to play it again.
![x gon give it to ya verbose x gon give it to ya verbose](https://pics.loveforquotes.com/holy-lord-inglip-it-is-me-your-humble-servant-coolbuu-50004230.png)
I finally beat the game (albeit with some alt+f4 save scumming - cheating, but some of the very end game things are frustratingly weird to handle where the difference between utter loss and near flawless victory is 1 or 2 seemingly minor strategic decisions) and I dunno. Yeah this has been low key bugging me too. Like it's really annoying that trade fleets report your position in seconds, but garrisons which presumably have lookouts and certainly have a longer detection range give you almost an hours leeway before they'll do it.
![x gon give it to ya verbose x gon give it to ya verbose](https://pics.ballmemes.com/first-we-gonna-then-we-gonna-then-we-let-it-52845205.png)
#X gon give it to ya verbose Patch#
I do really like the game, but I ran into annoying things a little too often, so I'm kinda just waiting for a patch too.